Super Weapon Classification thread

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Super Weapon Classification thread

Post by Guest on Sat Oct 06, 2012 2:30 am

I've realized before that many people have tried to implement super weapons (such as sunbeams or God-mod's galaxy densifier) into rg roleplay and adventures. So, I figured we should make a section for making and approving super weapons. Each race would be limited to one single super weapon, and they have to be reasonable (ie-no galaxy disintegrator).

An example sheet:

name of weapon: Magna ray
empire: Seytanbalik (Yusif Galaktik Donma)
size: approximately the size of an office building.
where they are used: in spaceships
strengths: The Magna ray is powered by a strongly magnetized electromagnetic flux core made of an unknown chemical compound. It's magnetism is so strong that it can be synthesized into a ray with the capabilities to shred carriers to pieces.
drawbacks: the magna ray takes a lot of energy, the cores are nearly impossible to find (they can only be mined in the core of planet icarus) and, unlike many space weapons, it has a limited range of a few hundred yards.

any other ideas?

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Re: Super Weapon Classification thread

Post by God-mod on Sat Oct 06, 2012 9:15 am

Name of weapon: Higgs boson Nano Bot (HNB)
Empire: Acirian
Size: the size of a grain of rice or smaller.
Strengths: HNB basically is a blob of high density strings of a very specific frequency that attracts Higgs bosons, which in turn attract gravitons, (All of this is supported by supersymmetry, the M theory, string theory and E=Mc2) The Gravitons, as some of you may know, are the gravity particle and by attracting them, you can cause an object to collapse in on itself, sometimes to the point of a black hole.
Drawbacks: The Higgs needed have to be harvested from a black hole and there are very few sights where you can do that, and i'm not going to say safely because that would be a complete lie. Also, once you have attracted the gravitons you can't exactly get rid of them, so you better not miss what your aiming for.
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Re: Super Weapon Classification thread

Post by Luxembourgish on Sat Oct 06, 2012 3:24 pm

Name of Weapon: Mk1 and Mk2 Sunbeams
Empire: Xikarian-Originated
Size: A tunnel ending one hundred feet inside the Superstarship.
Strengths: A powerful beam of pure energy and radiation, the Xikelic-Originating Sunbeam could easily plow through enemy starships, and in some cases, enemy planets. Whereas a Mk1 Sunbeam will bathe the planet- A small planet -in particular, a Mk2 sunbeam will cause extreme damage to the planet's environment, geography, and civilization. Yet, no sunbeam has been fired at one.
Drawbacks: Sunbeams are extremely power-hungry. For instance, after installation of an Mk1 Sunbeam, there will be powerouts on certain docks whenever fired. The oxygen would turn off, leaving seconds for the workers to reach a powered area. The power is usually restored in minuets. After this happened a few times, the Sunbeam was removed from the ship. Only large ships, at least the size of the Pheonix, can safely handle a sunbeam.

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Re: Super Weapon Classification thread

Post by curius on Sat Oct 06, 2012 4:32 pm

name of weapon: Gaze Of God
empire: UFIAI
size: At least 800 feets long, about 300 feets wide.
where they are used: In heavy sige-ships.
strengths:GOG is in all its simplicity a wormhole, with its other end at the weapon and other at a hypergiant's core. Weapon end of the wormhole has a device that allows the wormhole to be temporally shut down. When opened, the plasma from the core comes flowing whit terrible speed, pushed by the immense pressure of the star. Plasma is then directed to the barrel by strong magnets. In barrel it is put to a a rotary motion to keep it as a tight beam. Because both the projectile and launching power comes from the star, GOG requires rather little energy, and can be shot pretty continuously.
drawbacks: UFIAI have not been able to recreate the device required to close and open the wormhole, so there are only few GOG's. Also, even if the plasma beam is fast, it is still considerably sower than light, and it loses power over distance. The amount of matter going foward also makes the ship firing this weapon to move backwards even whit its engines on.
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Re: Super Weapon Classification thread

Post by Whos on Sat Oct 06, 2012 5:56 pm


There can be infantry super weapons right?

name of weapon: EMP Wave
empire: Jorro'kil Free Absolute/JL Confeds
size: A five by five inch box-like pack located inside an Infantryman's back armor.
strengths: When activated, normally by pressing down the edge of a soldier's forearm armor for about six seconds. When activated, it uses the electrical power from the soldier's power-armor (Which pretty much all Jorro'kil infanty use) it sends out an electrical wave which deactivates any nearby vehicles and electrical equipment. It has a radius of about 17 feet.
drawbacks: When used, this weapon drains the soldier's armor completely, leaving its shield deactivated and the soldier much more vulnerable, and the armor more likely to be shot-off. It can also cause problems with the auto-recharge installed in a soldier's shielding circuit.

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Re: Super Weapon Classification thread

Post by Scrylonsis13 on Sun Oct 14, 2012 3:50 pm

Name: The galaxy Drainer
Race: The Kar'Geualiea
Location: The centre of the KGI galaxy
Size: The size of a supermassive giant star (100,000 times the size of our sun)
Purpose: The galaxy Drainer is used to drain the moisture from a certain area. It was used on the kar'Geualiea galaxy to make every planet there habitable but required so much power that it ripped half of the galaxy apart and crippled itself. It could only be fired at all after the super massive black hole at the new galaxies centre was closed. This itself sent out huge gravity waves that shattered dozens of stars. It needs millennia to recharge itself.
Drawbacks: As I said, it destroyed over half a galaxy and severly crippled itself when it was used to it's full extent. For the next thousand years, it can only be used as a fortress, not a weapon.
Range: a small galaxy
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Re: Super Weapon Classification thread

Post by Whos on Sun Dec 09, 2012 7:14 pm

^ This was an awesome idea and part of the RP plot. So far, R.I.P Scry's activity. Sad

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I am smarter than the average smartest person - Darkel

I can multitasking - Prussian

I actually was busy trying to get more gonger ale - Prussian

Also...just because you rescued a male chick and called him Kevin, doesn't mean I care. - ViperaUnion

But in retaliation, I'm going to add all your typoes to my sig. - Prussian

It's not a horror game, it's more of a pussle - Prussian

Follow the Bloody Brick Road - Prussian

Shut your skittley little mouth - Darkel

I'm actually quite humble, I just love to mess with scurbs. - Canis_dirus

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Re: Super Weapon Classification thread

Post by Whos on Sun Feb 16, 2014 8:31 pm

Name: Type 759 Prism Lance (Nicknamed "The Surgeon")

Race: The Jorro'kil, original design credit is shared with the Xikarians.

Location: Jorro'kil Super Destroyers, select Destroyers

Size: Combined parts equal roughly 10/100th of the entire ship, size can vary.

Ability: Sends lasers through a large prism at the end of the weapon's "barrel" and uses the combined strength of said lasers as an extremely precise, extremely deadly weapon capable of quickly melting through shielding and armor with ease.

Drawbacks: The heat generated by the charging processes requires short usage of the weapon and a fair amount of time for cooldown. The radius of the combined lasers is also very small, and it cannot be used for splash damage or taking out large numbers of enemies quickly, more for fast, precise assaults on individual targets.

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I am smarter than the average smartest person - Darkel

I can multitasking - Prussian

I actually was busy trying to get more gonger ale - Prussian

Also...just because you rescued a male chick and called him Kevin, doesn't mean I care. - ViperaUnion

But in retaliation, I'm going to add all your typoes to my sig. - Prussian

It's not a horror game, it's more of a pussle - Prussian

Follow the Bloody Brick Road - Prussian

Shut your skittley little mouth - Darkel

I'm actually quite humble, I just love to mess with scurbs. - Canis_dirus

Whos : Ah, I like my bleach straight..

curius : In the eyes
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Re: Super Weapon Classification thread

Post by Zaroas on Sun Feb 16, 2014 9:11 pm

Edited the threads title to better fulfill its purpose. With that said...

Name: The Continuum Corrupter

Race: Made by the Krathunian Covenant of Sethega within the Old Worlds. However, it was re-purposed by the new Intrgalactic Krathunian Covenant of Sethega.

Location: The Anomaly Krathunian frigate, ship of Q'ren Talus. Thus there is only one of these.

Size: Roughly a sixth of the Anomaly.

Ability: The Continuum Corrupter uses a beam of extremely dense energy to greatly warp and "corrupt" the fabric of space-time in a nearby area. It does this to such an effect that small ruptures in the fabric appear. Due to this reaction, atomic bonds of the area effected are ripped apart and an enormous amount of energy is released.

Drawbacks: There is only one Continuum Corrupter in existence. Besides the components needed to power the device being very hard to collect, it has a very long cooldown time compared to other weaponry. In addition, during the charge up and beam stages of the weapon's use it is fairly vulnerable, especially since the ship carrying it is a frigate. However, this means it is also very mobile when not charging.

I'll post the Ryun-Wreae and Vrentus superweapons later

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Re: Super Weapon Classification thread

Post by Vara Lord on Sun Feb 16, 2014 11:02 pm

Name: The Entropy Accelerator

Race: Designed by Jiiran, constructed by Mondarians under the Imperial Despot of Jiiran.

Location: Mondar. A prototype is carried on board a specialized cruiser.

Size: The full sized weapon is planned to be the size of a small asteroid.

Ability: The Entropy Accelerator functions by draining energy from matter down to the molecular level, effectively reducing the temperature almost to absolute zero. The prototype can deal destruction to an area about one mile in diameter. The full-sized model is capable of shutting down stars.

Drawbacks: The Entropy Accelerator requires enormous amounts of power to operate, and cannot be run on more conventional sources of power. It can only be powered by orbs and dark energy convertors. Without these power sources, the weapon is non-functional.
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