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Empire Entering

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Empire Entering Empty Empire Entering

Post by Whos Sun Feb 02, 2014 1:29 pm

NOTICE: if you want to create a new race, please copy/paste their sheet in a new thread.


Last edited by Whoster on Sat Mar 08, 2014 3:22 pm; edited 1 time in total
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Empire Entering Empty Re: Empire Entering

Post by Guest Sun Feb 02, 2014 5:21 pm

Empire Name: They translate themselves as The Akek Union of Harmony, though most people call them The Akek (Ah-kek) Empire

Creator: Maxx

Species Name: Akek

Homeworld: It is classified as Kenzor-5 by the Lumien Consulate, though through their translators the Akek pronounce it Shalox (Shah-lucks)

Size: 15 star systems (a total of 20 colonies)

Biology: The Akek appear as relatively jellyfish-like beings. They vary in size, some being quite large and others rather small. The largest Akek are nearly seven feet in diameter, and the smallest ones are about six inches in diameter. Akek are perfectly round and have a wide variety of colors, ranging from blood red to clear. They are all translucent, no matter what their color is. Through the Akek's membrane you can see their internal organs. The inside of their body is filled with digestive enzymes, and rootlike appendages extend from a nucleus in the center of the orb. These roots absorb molecules broken down by the digestive enzymes and carry them to the nucleus, where the rest of the creature's organs are (except the brain). The nucleus is half as large as the Akek's body and contains organs that make the digestive enzymes and expel them into the outside of the nucleus, as well as a quazi-circular system using the root appendages that extend into the enzymes. Bands of cartilage wrap around the organ center to protect it from damage. At the bottom of the Akek 's orb body is their brain, a flat spiraling object that generates large volumes of electricity. Thousands of tentacles hang from the bottom of an Akek, and these are its sensory organs as well as manipulators. The Akek's brains create an electromagnetic field around themselves that can be shared between Akek, creating a massive electromagnetic web on Akek colonies. This field is so strong that it allows the Akek to float several feet off of the ground,which is how they move about. An Akek without its electromagnetic field would fall and crush itself. Because Akek are constantly dissolving dead cells, they do not age. Akek share a massive nervous system. They all think together in a massive telepathic field (like the Ood) and share emotions. If one Akek is happy, then they all feel its happiness, and if one Akek is in pain, they all feel its pain together. The problem with the Akek, though, is that they’re rather fragile. Their membranes are around an inch thick, meaning that bullets and lasers very easily penetrate them. Akek warriors magnetically encase themselves in round metal shells to protect themselves from damage. Akek communicate with one another through the telepathic field and with other species through electronic translators. This is why the Akek’s language doesn’t translate. The Akek have three genders instead of two, but they will be referred to as “it” for simplicity’s sake. Akeks “see” by sensing disturbances in their electromagnetic fields, so other organisms appear as voids in their field. Akek do not have to breathe as they have special digestive enzymes that turn some of their digested food into oxygen. Akek membranes grow with age, and you can tell an Akek’s age by the thickness of their membranes. Akek membranes have an outer layer of dead cells (like an epidermis) and a layer of fat that works like a lipid bilayer. When their membrane contacts a food source, the Akek absorb the food into their membranes, where it is dissolved. They are omnivores.

Religion: The Akek worship the Moderators, gigantic Akek who travel through the empire and listen to the telepathic field. Moderators live millions of years and are massive in size, being between 40 and 200 feet in diameter. Moderators aren’t really government officials of any type, but are more like a secret police believed by the Akek to be gods. Moderators can shut malicious Akek out of the telepathic field, killing them but not harming the others. Moderators are known to travel through space, as they have an extremely thick membrane that allows them to retain heat.

History: The Akek have done a good job at keeping to themselves over the course of their existence. They have been a peaceful race for most of their time, and until relatively recently have never fought in any wars. The Seytanbalik tried to attack once, but they were quickly and swiftly ousted. The Akek have lived the way they live for millions of years and have never really changed. They live in peace and harmony with one another. They stayed neutral during the Loccialian and Dominion wars and have more-or-less stayed their hands from all galactic wars. Because of this, they are not very well-known by the rest of the galaxy. Now, however, the Lumiens are knocking at their doors, and the Akek collectively agreed that they must go to war in order to protect themselves from extinction.

Culture: Well the Akek are very social creatures. They can often be seen in large groups, using their telepathic fields to create shared imaginary worlds that they all play in. Their worlds are like video games, and often have very complex puzzles involved. This makes Akek good problem solvers and causes them to be stereotypically clever. They don’t really wear clothing (they don’t have anything to cover) and their primary food source is Viscra, a type of giant bacteriophage (imagine a phage the size of a cat) that provides them with enough protein to survive. They zap Viscra with their electricity and then absorb them. Food culture has never been something that Akek have used, as they cannot taste. Akek don’t really celebrate holidays of any sort, but they are big into music. A few hundred years ago, Akek discovered how to use special devices to turn their electromagnetic waves into radio waves and sound waves, thus creating music. Akek music sounds similar to string quartets, though some have began to create a form of dubstep in certain colonies. Akek families consist of three parents and howevermany children. When an Akek grows to full size, it goes off to find its own family. Akek do not get married, per-say, but when one Akek mates with two others of the other two genders, the three become mated for life. Adultery is punishable by death in the Akek Empire. Every Akek name starts with the letter A.

Military: The Akek don’t like to fight, but when they do they rain down all CENSORED on their enemies. The Akek are particularly difficult to fight because they don’t use weapons; they are the weapons. Akek can weaponize their own electromagnetic field to use against enemies. They can turn their field into an EMP wave, destroying enemy technology, and can use the field in concrete form to zap attackers with blasts of electricity. Akek warriors wear magnetic steel shells filled with non-newtonian fluids around themselves to protect them in combat, and can see through it using their field. They communicate silently using their field and can listen in on radio waves of enemies. Akek vehicles or ships do not show up on thermal or X-ray imaging. Speaking of which, The Akek navy is quite interesting. Akek ships are boomerang-shaped and seem to have no doors, windows, or propulsion. Here’s a picture of one. The ships move using positive-to-negative energy converters stored on board that create warp bubbles around the ships, allowing them to move through space at extremely high speeds. Akek ships use electromagnetic concentrators to fire controlled blasts of electricity at enemies and can fire EMP rays to frazzle enemy technology. Akek ships sacrifice shielding for maneuverability and speed, meaning that hitting one with a moderate-strength weapon would damage it. The Akek would really rather not invade, and would take defense over attack any day.

Government: The Akek Empire has perfected a form of democratic communism. Because Akek share a consciousness, they are constantly discussing government issues. They can choose whether or not to take part in certain government discussions. Once a year, every month, the Akek have Voting Day, a day when every Akek votes on issues plaguing the empire. All full-grown Akek must vote, and not voting is punishable by death via Moderator. Speaking of which, the Moderators do not have as much power as you’d think over the people. They are appointed by the Akek people and can be impeached by majority vote. This is rare, however, as the people worship the Moderators as gods (it’s happened before though). Because all of the Akek are mentally united, communism is easy for them. They cannot show favoritism in their government because everyone is involved. Everyone gets paid the same amount of money unless 85% of the people agree to give them a raise. This has happened twice, once when Moderator Auxix (Auks-icks) was promoted to commander of the Akek navy and once when Moderator Althadron defeated the Seytanbalik (Althadron was recently killed after he collided with a comit). The Akek government is regulated by the Shalox Doctrine, a constitution of sorts that is digitally saved in each Akek’s mind and regulates their laws. Anyone who breaks a Shalox Doctrine law is killed by the Moderators, though 55% of the people need to vote for this to happen (except with murder and adultery). I will eventually write the Shalox Doctrine and post it somewhere.

Strategies/Tactics: The Akek would much prefer defense to attack. They have nothing in the way of an invasion force save their rather large navy (2,500 ships organized into 5 fleets, one of which guards Shalox. When an enemy lands on an Akek colony, the Akek firstly uses the weaponized field to shut that enemy’s technology down. They then attack the enemy’s transportation with their fleet and, after destroying or disabling the invading ship, send soldiers to go after the landing invaders. Invaders are normally left with no technology and little firepower remaining, making the Akek soldiers’ jobs simply cleanup.

I feel compelled to add a weakness section here, as the Akek seem pretty overpowered. Firstly, Non-Newtonian armor does not deflect lasers or explosives. Under the armor, Akek are weak encephalopods that can easily be punctured. If an Akek is punctured, it's pretty much a death sentence. Unless they can immediately patch the wound, the Akek's digestive enzymes will spill out, it will become incapable of moving, and it will starve to death. Also, if Akek are separated from the shared electromagnetic field by something similar to a Faraday Cage, then they die almost instantly. Akek cannot float, so they fall out of the air and die if this happens. Akek vehicles are relatively flimsy and rely on speed to maneuver around their enemies. They have no shields. Another weakness of the Akek is that they see backwards. You see, they see using their electromagnetic fields in a way similar to echolocation. They see everything around objects, and so see everything but the object in color. If one were to figure out the wavelength and frequency of the Akek's field, then they could disguise themselves with it and turn invisible to the Akek.

Hopefully this isn't too OP.

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Empire Entering Empty Re: Empire Entering

Post by Whos Sun Feb 02, 2014 7:34 pm

Accepted, but please be open to changing it around a little if any intense criticism should arise.
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Empire Entering Empty Re: Empire Entering

Post by Guest Sun Feb 02, 2014 7:49 pm

Okay, though I'm not sure why that would arise.

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Empire Entering Empty Re: Empire Entering

Post by Zandoo Fri Mar 07, 2014 10:34 pm

Empire Name: Silonia

Creator: Zandoo

Species Name: Silonians
Empire Entering Silonian_by_lowfn-d79blbq

Homeworld: Siloni - A cold planet. Low amounts of animal diversity. And by cold, I mean COLD. Enough to make a Grox shiver.
Empire Entering 320px-Ammonia_World

Size: Two star systems. Two planets in their home system and one in their newest system.

Biology: The Silonians are primarily ammonia-based. Due to this, they have many unique properties that do not belong to most aliens. They can only survive in extremely cold temperatures, enough to make the Grox shiver. The Silonians will catch fire on contact with oxygen, which means that their homeworld is devoid of that gas. They instead, breathe nitrogen. Their ammonia-based nature allows them to melt a multitude of metals, meaning that any machines they create are limited to a small amount of variety in terms of metal.

Their digestive system is capable of digesting a lot of things, as it is much larger and more acidic than a humans. Their brain is a long, thick, strand that stretches from their eye to just above their arms.

Silonians are born in a similar fashion to humans, though through the mouth. Silonian babies grow up and mature very quickly and are considered adults at the age of two. Most Silonians live to be about 60

Religion: Upon finding out that many metals on their planet could be dissolved by mere touch, the Silonians began to worship the liquid inside their stomachs, acid. Though many do not believe in their god being a cup of acid and some do, they do not wage religious wars on each other.

History: The Silonians began to record their history very early, before they even began to make villages. Many tribes emerged in the early days. Most were not destroyed by other tribes, but by the deadly wildlife. The Silonians grew angry at nature and this ironically caused the first Era of Peace. During this time, the Silonian tribes banded together to extinct the lethal animals. Over 1000 species went extinct in the span of just three years.

The many Silonians rejoiced, happy to be free of the fear that had plagued them and their 'young'. During their time of killing animals, some Silonians grew very innovative, designing new weapons that were very impressive at the time. Crossbows and Air Pressure Cannons during the times of tribes! Though these weapons would prove to be the Silonians' oen near-extinction.

Silonians were displaced and moved left and right during the First Era of Peace and so hundreds of territory disputes ensued. This quickly led to a massive war which would push the Silonians' survival and innovation to the limits at the time.

The war was also what caused the Silonians to improve, not just their weapons, but all technology. They needed to produce food faster, needed better protection, ones at home needed comfort. Only 100 years after their first recorded bit of history, the first television was developed... IN COLOR. They used an intricate set up of glass, candles, cogs, and steam to make TV boxes. Though this does not have much to do with their history, it shows how impressive Silonian technology becomes in a short amount of time.

Rewind back to their first war.. Silonians developed more and more weaponry to fight each other with. More and more Silonians joined the war to use those weapons. At the end, the death toll was millions. Leaving only a thousand Silonians surviving. This group went on to expand and grow an empire that would make Julius Caesar cry.

Their history was somewhat uneventful after that point. Up until they began their space missions. Only recently have they colonized another star system. Despite them having high-tec weaponry, their space ships are not exactly up to par.

Culture: Silonian culture varies. Culture in their home system is very different from that of their new system. At home, Silonians lead a relaxing life. Watching TV, dressing up for events, and praising their powerful emperor. Silonians who grow up here are taught the skills for political and economic positions. Some become very high ranking military officials.

In the new system, Silonians live in crowded dirty cities. Their homes have ten locks on them to protect the residents from oxygen, and thieves. When going outside, one must equip their heavy suit which keeps them cold and oxygen free. Ones who grow up here are trained to become lower class workers and expendable soldiers. Many hope that in the future, the oxygen will be removed from the atmosphere and the planet pushed further from the sun. Which will lower crime and allow them to walk outside worry-free.

Military: The emperor handles most military operations though many of these decisions are advised through his trusted commanders. If the emperor dies, or loses contact with a group of soldiers, the commanders are in control until a new emperor rises to the throne, or they regain connection with the current emperor. 

Due to most of their soldiers coming from the harsh environment of the new star system, the soldiers are capable, strong, and soak up military knowledge like a sponge from low education on the new world. The weapons equipped on most ships are high-grade missiles and ammonia blasters. The ammonia blasters shoot pure ammonia which may not sound impressive, but remember... Ammonia catches fire in contact with oxygen and can easily bring a city to its knees if its residents breathe said oxygen. Ammonia also dissolves most metals, meaning that if an alien ship is unlucky enough to have said metal, they won't have a good time.


Government: The Silonians are a giant empire ruled by an unchallenged emperor. The emperor makes every decision for his people. If an emperor is to die, then his son becomes emperor. If he has no son, then the most powerful Silonian is appointed emperor.

Strategies/Tactics:Silonian battle tactics are not advanced compared to their technology. Attack formations are usually very messy in most situations. If more planning is put into it, then their ships will be in a large sphere formation. As said, their attack formations are not complex by a long shot.


Last edited by Zandoo on Wed Jun 11, 2014 1:42 pm; edited 1 time in total
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Empire Entering Empty Re: Empire Entering

Post by Whos Sat Mar 08, 2014 2:45 pm

 clap Accepted.
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Empire Entering Empty Re: Empire Entering

Post by Sean1M Thu Mar 13, 2014 7:27 am

Empire Name: The Zartoid Horde/Imperium of the Zartoid

Creator: Sean1M

Species Name: Zartoid

Homeworld: Unknown

Size: Uknown

Biology: The Zartoids are tall (about 6.5 feet), thin, green and black, cybernetic humanoids. They have a three chambered heart, dark blue blood, spines on their back and a gnarled beak with dagger-like fangs.
The Zartoids normal voice is sort of humanoid ish with a bit of a bat like sound to it but oddly it seems to randomly swap to a raspy version of their voice or a deep mechanical voice and back as they talk (with the exception of their empress who seems to have a soft, cold voice).

History: No one knows much about the origin of the Zartoid race. Much info about their origin has been collected from crashed and stolen ships but the code they us is very hard to translate.
This is the most commonly accepted theory but even this might be inaccurate.
----------------------
The Zartoids were once a trading empire in control of five star systems. This ended when they attacked by an alien race called the Itrimians. They destroyed three of their colonies but were eventually driven off at great cost.

After that event they became a very militaristic race out of fear of being attacked again. They started upgrading their weapons and striving to better their technology. Their empire grew but they still feared conquest by another race.

Their fear inevitably became a realiy when their empires vast size attracted the attention of an evil cybernetic race called the Oricaria. This race relentlessly assaulted the Zartoids who were unfamiliar with cybernetic technology. They spent a century as the Oricaria's slaves but eventually they learned how to implement this new technology into their bodies. With this they took control of the Oricaria mining base with a surprise attack and stole their ships and used the baces technology to improve upon and enhance themselves. A Zartoid named Iltoria lead the assault. Slowly moveing from one colony to another stealing tech where they can until the finished the cloning technology they had been working on. With it the Zartoids increased their numbers very fast and dropped out of hiding with their sneek attacks to launch a full on assault on the Oricari until they were all destroyed.

The Zartoids sadly lost all empathy for other races and became worse than their oppressors ever were. Iltoria was made their empress and they vowed to follow her and protect her for ever. And thanks to their cloning they have never broken this vow.

Culture: The Zartoids are very amused by torturing other races. Pretty much any activity that makes them feel superior over others will entertain them including randomly beaming into a colony and shooting people. Or overworking one of their many slaves (sometimes to the a point where the poor slave dies from bodily stress or in a more extreme outcome the slaves implants start breaking and the slave ends up forced apart).

Their implants support them so they have no need for food but they have been known to eat food anyway so eating still seems to be a recreational activity for them.

From what has been seen the Zartoids don't seem to have music of any kind but it is known that they hold frequent sporting events where they force slaves to fight each other in an arena that is often filled with hazards (not unlike the Roman Colosseum). Zartoids that catch strong slaves for the arena could win some new armor and weapon upgrades.

Some people who have escaped such nasty places have said that the living conditions of the chambers they give you get better as you move up in the ranks (although they are still never ideal) but the higher you go the greater the challenges they throw at you in the arena and that once your chosen as a fighter you can bet that they plan on seeing you die eventually. Never has a fighter won their freedom. The only thing they win is a chance to see tomorrow.

Military: The Zartoid's military is brutal and cold. They will pull out every nasty trick to win.
A Zartoid in the military force will often have to work hard to get a better rank. Fortunately they don't care how many backups a soldier goes through so they have a long time to reach their goal.
The ranks are as follows:
----------------------
Drone: The grunts that get all the maintenance jobs. They need to have worked in at least ten bases or battleships with very good records for every one to go up in rank.
Sormit: These guys a foot soldiers, snipers, scouts etc. Generally all your basic soldiers. A Sormit has to kill ten thousand enemy troops to go up in rank.
Harimtoria: Are pretty much their Captains in more ways than one. They are often in command of a unit but are also sometimes serve as battleship captains as well (a starship counts to their military as an army unit).
They have to conquer fifty races to go up a rank.
Gordara: The highest rank. These guys are the to dogs that control fleets, colonies and all that important stuff.

(A Zartoid may choose to decline the promotion if they already like the job they have)
----------------------
When they are in a new and unexplored galaxy they will often spend a long time (sometimes even three years or longer) observing the races in that galaxy before making themselves known. In this time they have been known to pick off smaller, weaker races to get more slaves, remove a potential obstacle or even simply because they can.
Zartoid ships don't have a cloak (they never invented one big enough to hide a ship) but they have never really needed it as they are very good at finding ways to mask their trail or hide their ships from sensers.

Their ships are very heavily armored but also not very agile and have trouble turning. Their computers are also quite easily hacked but you would need to get onboard first to do this and then avoid being spotted. By any of that ships crew.

The most powerful weapon the Zartoids have at their disposal is the Disruption Grenade. This weapon drills down into the centre of a planet where it disrupts the flow and movement of the planets core. Creating absolute chaos before finally exploding and destroying the planet all together. This of course destroys any resources they may need so it is only ever used as an infamy boost.

Government: Technically a dictatorship as their empress has the final say in everything that happens. All Zartoids report to her for every important operation. The less important matters can just be addressed by someone of high military rank. No Zartoid has ever betraied the Empress.

Strategies/Tactics: In combat they usually prefer to hide somewhere often masking their sensers to avoid detection. Then they ambush with a full on assault to try and overpower their enemies. The usual formation is that of a wall of ships that slowly wraps around the enemy fleet trapping them and preventing their escape. If this doesn't work they might change their strategy or just fall back and gather reinforcements before coming back to pickup from where they left off or else they find a different hiding spot.

On foot the soldiers usually use the same strategy. Attack in swarms and overwhelm the enemy.

Is this OK? Feel free to tell me if anything needs changing.


Last edited by Sean1M on Sun Mar 23, 2014 8:17 am; edited 1 time in total
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Empire Entering Empty Re: Empire Entering

Post by Guest Thu Mar 13, 2014 8:34 pm

Empire Name: Igniterans and Friend

Creator: trollman906

Species Name: Igiteraite

Homeworld: Ignitera

Size: All Iginiteraites are all on there homeworld

Biology: humanoid like with skin of stone. they have no mouth, butt still are able to speak. their hight is of a normal person. they have two arms and legs. they are gender less, butt are able to reproduce by carving out out the body out of a rare stone only found on their planet. they are verey peace full, but are unable to travel out of orbit. they are able to repair them selfs by molding patches or limbs out of the clay like soil in the ground.

Religion: N/A

History: For as Far as they can remember, the stone creatures of Igintera had no connection with any thing outside their planet until resent. for over a century, they did what they only knew, refining stone into a material as hard as steel. they recall o wars, battles, or even major conflicts occurring on the planet. But all of that changed when they received a visit. One day, they saw a huge metal object ( a space ship) falling to the ground. As they rummage through the wreckage, wondering what it was, the found a green skin being badly injured. quickly, they were able to bring the traveler to the repair shop (their word for medical hospital) and starting to try and help him. the traveler was watched over by a certain curios igniteraite named Gollen. for two weeks they were able to keep him alive, even when his heart stopped. during the event of this time ,they would send groups to the wreckage, bringing any form of technology to the repair area. after another two weeks, they were able to use parts of his ship and combined it on the traveler, creating him a cyborg like body. when the traveler awaken, he was greeted by Gollen, the only one brave enough to make contact with the traveler. to his surprise, the traveler was asking the questions. during his crashed, he forgot everything he knew, even his own name. for the next few weeks , the traveler begin to adapt to their society. they called him Travork due to the fact he traveled here in a unknown rocky thing. When they Showed him the crashed ship, he remembered a few things. He was the last of hiss kind and his goal was to use his blood to recreate his kind on a new world. With the help of the Igniteraites, he was able to makeshift repair his ship so it will fly. before his departure, Gollen asked if he could see the world with him. So now the two friends set off in the Rock ship in to the stars.

Culture: The have great pleasure in making their unique metal from stone. the mine the surface and refine the stone into a metallic like material the use to repair themselves and use it for building.

Military: They do not have a military, due to their peaceful nature. they will, however defend them self's from any threat. their ability to repair themselves with their metal stone will make them very hard to kill.

Government: they have a weird ruling system. their is no single ruler, but they will agree and obey the wisest and oldest ones among them.

Strategies/Tactics: to the Igniteraites, the best offence is a best defense. out lasting the enemy is the key. better let them run out of resources then us run out first.

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Empire Entering Empty Re: Empire Entering

Post by Whos Sat Mar 22, 2014 11:28 am

Alright Sean, the sheet is acceptable, just barely. It needs some quality improvements in a lot of areas. For instance, the military section. "In combat they favor a full on assault and try to overpower their enemies" That... could use some editing. Why not describe actual tactics, type of charge, artillery, what?

Also, about the Harimtoria... it seems overpowered in that, you can't expect one guy with his fleet to destroy fifty races all on his own. It's ridiculous.

The Culture seems OK but uh... it's short. I know the Zartoids are supposed to be secret-ish but you could still give some more details.
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Empire Entering Empty Re: Empire Entering

Post by Sean1M Sat Mar 22, 2014 11:17 pm

I've actually been thinking about how I can improve the culture section.

I'll get to updating it eventually.
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Empire Entering Empty re: Empire Entering

Post by Alimnation Tue Apr 01, 2014 5:02 pm

Empire name: Xliveien Federation

Creator: Alimnation

Species name: Xliveien


Homeworld: Xion
Size: The Federation keeps themselves to the Outer area of the First Arm. Their size consists of about 20 systems. They are keeping themselves this small in order to have stability within their empire until they are sure that there will no longer be a war among their own species.

Biology: The huge forests of Xion took these bug like creatures on a different evolution path. Strong legs allow them to jump up and clamp onto tree, waiting for prey to come. Whenever prey came they would jump down and attack. The skin tones of the Xliveiens are a sorta camoflauge to the one season Xion has Fall. Xliveiens in a whole though have very fun loving personalities. They treat war and battles like games and play games of who can kill the most men.
Religion: The Xliveiens lost their sense of religion after one of their old gods tried to destroy one of their cities. The old gods are unique forms of a creature known as Xarkes. The Xliveiens had eight gods or demi-Xarkes as they called them. Now all the demi-xarkes have either been killed or hidden away and the Xliveiens live their lives with no religion.

History: Ever since first Xliveien tribe was formed War filled their history. To the Xliveiens though their tribal warfare was unimportant to their history. The first documented war they considered important was the Incident 23 War. This war started around the time that the 4th Xliveien city was built. The war waged between two countries known as The Federation and The Confederacy. The war started when an Unknown terrorist attack killed delegates from both nations in the newly formed (and weak country) of Barsmick. The Federation believed that the terrorist attacks were from a mysterious outside party. While The Confederacy thought the terrorist attack was from the country of Barsmick itself and immediately declared war on it. In response The Federation declared war on The Confederacy thus beginning the Incident 23 War. During the entire war all Xliveiens realized one thing. War is not a stranger to them but they are a stranger to the concept of war. When the Xliveiens realized this fact. Their wars were never the same again. The Incident 23 War ended with a Federation victory and complete destruction of the Confederacy. It was found out later that the terrorist attack (along with 22 other attacks) was arranged and funded by the Confederacy in hopes of takeing down the Federation. Do to the Federation defend them in the war Barsmick eventually became part of the Federation along with parts of the destroyed Confederacy.

The next important Xliveien war was the Northern Hemisphere war. This was a war between the (now four countries strong) Federation and the Western union. This war started when the Western union tried to destroy a weak newly formed county. In the Northern Hemisphere war the Federation introduced electronic and bio warfare to the many war styles used by the Xliveiens. The Western union though introduced the X-sub and the X-walker. Two very dangerous vehicles, one created to blend in with the ocean. The other to make the battles of the land end under its footsteps. Near the end of the war the Federation looked like it was going to lose until it introduced the terror of the Xion skies known as the X-jet. A quick and silent aircraft used for quick airstrikes and massive EMP blasts in a matter of seconds. Within 3 weeks of the introduction of the X-jet the Western union surrendered and joined the Federation.

The Final important Xliveien war was known as the Ralcath war. This war was the Xliveiens first war in space and the last war against its own kind. The war waged between the Federation and the rebelling colony of Ralcath. This war was one of the shortest wars but it was the war that final united the Xliveiens under the Federation Banner. In this war the Federation tested a still in progress technology known as the Epicsizer. With the Epicsizer the Federation was able to grow a select few of their soldiers to the size and strength of an Epic. Though the test was a success all the test subjects died 2 weeks after the war from radiation poisoning. The Ralcath war ended 3 months after it began with a Federation victory. Thus the new Xliveien Federation was able to expand and make allies with other space faring races and protect and help weak empires.

Culture: In Xliveien society it is a law that you must serve in the military for at least 5 years after you finish school. After that you are then put into Xliveien society to its fullest. The Xliveiens have 5 social classes that are easy to move from one to the other. The Military class is at the top of the social structure. The Military class includes those who choose to continue serving the military, Veterans and their families. The next class down is the Rich Class. The rich class includes Business owners, inventors, billionaires and government workers. The next two classes are the High middle and the Low Middle. The High middle includes those who got good jobs as doctors, policemen, etc. The Low Middle class includes Farmers and factory workers. At the bottom of the social chain you have your thieves, homeless and sick also known as the Poor class.

Xliveien names always have an X somewhere in them an example is Rodox or Clarx. The X is usually silent. Their names also include the rank they are or were when they were in the military and always comes before their first names. Ex. General Rodox Oxrov

Military: Xliveien military ranks are given for how long you’ve been in the military and what military class you chose. In their required 5 year service Xliveiens can only choose from two classes ranged and melee. After that service if they choose to stay in the military then they can choose from multiple different classes each with their own required service years to rank up.

Xliveien military tactics are some of the strangest in the galaxy and always have a high chance to fail. An example is codename: Catch me if you can. In this tactic the Xliveiens send out their weaker soldiers to attack and tease the enemy so that they follow them away from the city their protecting. While the lower ranked troops do that an all out assault is set upon the city by the rest of the army. Also when the lower ranks get the enemy far enough away (to a preset destination of course) the enemy is then ambushed by higher ranked soldiers and taken out. The fail factor in this plan is the fact that the enemy could not chase after the lower ranks, not sending only a really small squad after them causing the city to still be heavily guarded or kill the lower ranks before they even start to run.

Xliveien space battle on the other hand is very well developed in the sense of boarding and taking over ships with their Space Jumpers almost never fails and ship to ship battle tactics are developed to make sure that there is no room for error. Though some errors were found in a lot of them. One of the main errors found in every tactic is the fact that the tactics are so good all of the star ships are poorly armored causing ships to be destroyed quickly.

During attacks on bases and/or cities the Xliveiens pull out their siege engines know as a Xarkes. A Xarkes is a creature that only appears as an epic and is only found on Xion. The Xliveiens are able to tame and arm them into very powerful siege engines that are nearly unstoppable.

One of the Xliveiens Prototype weapons is a device called an Epicsizer. It was first tested during the Ralcath war and although the test was successful those who tested it died of radiation poisoning a month and a half later. The Epicsizer allows those who use it to temporarily become the size and power of Epics. The problem with radiation poisoning is one of two reasons the Epicsizer is still a prototype. The other reason is they don’t know if it will be regulated under galactic code.

Government: The Xliveien Government is split into two parts, The Tribunal and The council. The Tribunal is in charge of intergalactic affairs and wars. The leaders of the Tribunal are Military leaders and elected officials working together to make the universe a peaceful place to live in. The council however is in charge of internal affairs with in the Federation as a whole making sure the entire federation stays together to last for years to come.
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Empire Entering Empty Re: Empire Entering

Post by Guest Thu Apr 17, 2014 12:50 am

Empire Name: The Democratic Republic of Saffreria

Creator: Maxx

Species Name: Saffryan

Homeworld: The homeworld of the Saffryans is Abbaras. It is a rocky planet in the water belt of the Peton and Shavra star system (it's a binary star). Abbaras' crust is primarily composed of iron, and is covered in iron dust, making the planet appear red. Its climate fluctuates greatly, but one thing stays the same; the entire planet is highly magnetic. The plants, animals, and even the Saffryans themselves have consumed enough magnetized armor that they too are slightly magnetic. Abbraras is surrounded by five rings of rock, many of which are used as mines by the Saffryans. The planet has a very strong gravity due to its magnetism.

Size: The Saffryan empire altogether occupies nine star systems interspersed in the Lumien Consulate territory. Their capitol, Abbaras, is in the closest star system to Desbin's system, being only half of a lightyear away. Abbaras orbits a binary star system.

Biology: This is what a Saffyran looks like. The average Saffryan is around 4.5 feet tall. Saffryans are covered in oval-shaped red scales of varying shades and hues. Some are a very light red, while others are a dark crimson. Typically older Saffryans begin to turn to a rusty color as the iron in their scales begins to break down. The average lifespan of a Saffryan on Abbaras is eighty years, though some who live on planets with a lighter gravity have been known to live up to one-hundred-thirty years. Saffryans have large brains that hang in a case in their head (thus the brain sack). The Saffryan's respiratory system is also found in their heads. It is a tube that runs from between their eyes to the start of the brain. Saffryans reproduce sexually, but are technically of both genders. Any Saffryan can mate with any other Saffryan and create viable offspring. Saffryans lay eggs, which take about four months to gestate and four months to hatch. Juvenile Saffryans are pink in color, as they have not yet consumed enough iron to turn red. Saffryans are born with the round serrated teeth of adults, so they can start out eating plant matter. Saffryans are herbivores, feeding on a diet of primarily leafy greens and grains that grow on their planet. Saffryan bread is known to be especially delicious. Saffryans love sweet-tasting food, especially fruits similar to mangoes in taste. The favorite food of a Saffryan is the Smollon, a yellow fruit about the size of a pomegranate that is extremely juicy and sweet. The thick rind of the fruit is easily split by the serrated teeth of the Saffryans. Saffryans have four kidney-like organs instead of two, a powerful stomach, and a six-chambered heart that filters blood much more efficiently than a human can (since their respiratory system is in their head, their kidneys are next to their heart). Saffryans are very flexible, containing bones that bend easier (but do not break) and double-joined limbs. This makes them very agile and hard to grab a hold of. Because they have many spiracles on their face, Saffryans have a very good sense of smell.

Religion: Most Saffryans are atheist or agnostic, though some worship Arranianism. Arranianism is a Lumien religion that is similar to Zoroastrianism. It revolves around two deities, Aran and Narav. Aran is the good deity who cares for all beings and brings good fortune to those who worship him, whereas Narav is the bringer of wrath, who tortures those who sin and curse all with misfortune and destruction.

History: The Saffryans evolved just like any other race, from single-celled organisms. They created their first tools using magnetic rocks, and have been fascinated with their planet's ferromagnetism since. They went through a classical era like many other races did, as well as a renaissance, where their technology skyrocketed. They discovered steel forging using plants to add carbon fiber early, as well as gunpowder, causing their technology to increase exponentially. They discovered electricity soon after, and science blossomed. Soon tanks and airplanes roamed Abbaras, and rockets began to fly as they reached for the stars. It took the Saffryans a thousand years to get to the point where their knowledge of robotics and radio control was good enough for them to colonize the meteors trapped in their rings. The mineral mining business exploded, especially when some meteors were found to be filled with diamond. The government bought up the diamond mining companies and used them to become filthy rich. They put all of that money into education and research, causing some other sections of their government (like retirement benefits and infrastructure) to fall. Their medical knowledge quickly advanced, and two hundred years after the beginning of ring colonization, they had brought forth nanotechnology and 3-D printing. At this point, there was a coup of the government, and a dictator by the name of Kyren Fyx took over the dominant Saffryan country of Norenia. He was a man who worked for the poor and marginalized. He ended a long-standing segregation between dark red Saffryans and light red Saffryans, and pumped money into infrastructure, causing Norenian cities to blossom. A crack military general, Kyren soon took over nearly 80% of Abbaras before dying at the age of eighty. A republic was once more created after his death, and it took over the rest of the world. Now firmly in control of the entire planet of Abbaras with nanobot swarms and a highly-advanced military to keep it going, Norenia was renamed Safferia by majority vote.

Now fully united, Safferia could focus fully on reaching interstellar travel. About fifty years later, the first prototype warp drive was created, using ferrofluid coils for an energy source (that was how most Saffryan generators worked at that point). It was slow and costly, but it managed to get them to the next star, where another race was waiting; the Lumien Consulate. The two races met for the first time with a bit of tension, being unable to understand one another. The Saffryans came in peace, however, and soon their astronauts began to learn the language of the Lumiens. It was easy for them to understand due to their high intellect and the simplicity of the language (the Saffryan language is known to be complicated, with a seventy-four letter alphabet). Lumiens had a harder time doing the same, though some did. Soon the two began to trade goods, technologies, and religions (Arranian missionaries were among the first Lumiens to touch Abbaras). About fifty years later, as both empires began to cut a path through the stars, they formed the Abbaras Pact, an alliance that I will talk about below. Though they've had their ups and downs (several colonial wars broke out in the farther-off colonies at one point), the two races have become nearly inseparable. They speak the same language (Saffryans use Lumien as their day-to-day language and Saffri as a business language, like latin used to be), worship the same religion, and have a similar culture. During the Dominion Wars, Saffryans fought and bled alongside Lumiens, and both together defeated the Seytanbalik. Now the Safferian republic looks to other parts of the universe, where it is said that much larger empires flourish.

Culture: Saffryan clothing is simple and functional. It is primarily woven of thread similar to neoprene. It is very soft and malleable, but sticks to the skin and keeps the wearer warm. Since there is only one gender, all Saffryan clothing is unisex. Saffryan food is all-vegetable, since they are herbivores. Fruit is very popular in their culture, and their fruit pies are said to be excellent (if you get them from the right place, that is). The wrap is a popular food now in Saffryan culture thanks to their discovery of beans on one of their colonies (black bean wraps are taking over Safferia). Carbonated beverages are a (relatively) new thing in Safferia that they are embracing. Smollon soda is said to be delicious. Saffryans have movies and television just the same as we do, as well as radio. Education is much more important in Safferia than it is in our world. Children begin schooling at age three with basic language courses and educational games (like preschool combined with Rosetta Stone). They stay in school until they are twenty, and then are given occupational training. A Saffryan gets to choose what job it wants to do and is sent to a school designed for that job. Saffryans who fail that school (this is rare) are sent to mining colonies. Saffryan music revolves around stringed instruments primarily. A popular one is the Savra, an instrument resembling a lyre that is played with a bow. It has a sound similar to a violin. Electric instruments exist, but rock is not very popular (except for some punky circles). Saffryan sports include Lalemb, a sport similar to tennis where magnetically repulsive paddles are used to hit a magnetically repulsive ball across a laser fence. Contact sports are not the Saffryan's forte (bumping brain sacks would be painful and deadly). Saffryans have a love of books. No house is complete without a library. They read everything they can get their hands on, from poetry to essays to drama. Writing and reporting are major career fields in Safferia.

Military: The Saffryans don't have an army. They don't need an army. If the Saffryans want to fight someone, they use nanobots. Saffryan nanotechnology can be programmed to lock onto genetic structures and the shape of artificial structures so as to either protect them or destroy them. Researchers are currently working on analytic programs that would allow Nanobots to detect hostility in criminals or enemies and attack based on that. Nanobot swarms can eat through practically any armor, though they can be repelled by shields (they can eat through shields too, though it takes longer). Nanobots consume enemies and turn them into more nanobots, much like how viruses turn host cells into more viruses. The more Saffryan nanobots destroy, the more numerous they become. Some swarms are so big that they appear as silver twisters. Saffryan nanobots can be disabled by EMP waves. Explosions can also harm them, though conventional weapons (like lasers) do not since each of them are their own autonomous device (try shooting at a swarm of bees with a pistol and you'll see what I mean). The only Saffryan ground troops are black ops agents. They're primarily covert operations, like the CIA. Saffryan agents are good at sabotage thanks to their advanced intellect and engineering skills. Saffryan soldiers have been integrated into some Lumien military units as well, and are often grouped with Lumien Special Forces due to their agility and technical knowledge. The only solely biological unit in the Saffryan army is Unit 1, a group of Saffryan special forces who technically act like the Saffryan Senate's secret service, though the Senate can order them to mobilize at any moment to go anywhere in the empire. They have been mobilized once ever during the Dominion wars. There are 100 soldiers in Unit 1, divided into 5 teams of 20. Saffryan armed forces like lasers. Their most popular weapon is the Calman X-4, a laser cannon that can roast an enemy in a 5,000 degree hydrogen fluoride laser for up to five seconds.

Sometimes, when nanobots aren't enough and the Senate is too lazy to deploy Unit 1, they will send in Project MAC. MAC stands for Mobile Assault Cubes. They are robotic cubes, approximately 1/2 inch by 1/2 inch each. The MACs can assemble themselves into nearly any shape. They are linked to AIs on Abbaras that control each specific MAC germ (each unit of MACs deployed has its own AI). The MACs are highly magnetic and are magnetically attracted to one another. They can move across the ground or on other cubes at a relatively decent speed and can assemble into whatever shape they desire. Each MAC has an onboard computer that contains information showing it how to construct certain devices. Groups of MACs can form tanks, cars, soldiers, staircases, fully-functional laser cannons, etc. MACs are damaged by EMP waves (but can repair themselves from them) and can be harmed by normal weapons (they have no shielding). MACs are deployed via pods ejected from naval vessels.

Speaking of which, the Saffryans have an adequate navy with about 350 vessels. Each colony is given thirty naval ships to defend itself, and the rest is the Senate Fleet, often called Unit 2. Saffryan ships contain quadrillions of nanobots both in tanks for deployment and floating free in the halls as security. Any hostile element (like a pirate) that lands on a Saffryan naval vessel will be eaten in ten seconds flat. Saffryan naval vessels are armed with automatic laser pulse turrets and a hydrogen fluoride laser at the front that can burn at a temperature of 30,000 degrees for up to 20 seconds. It takes about two minutes to charge. The laser is designed to destroy shields and weaken the hulls of ships enough that nanobot swarms can finish them off.

Government: The government of Safferia is a democratic republic. They have a senate of 400 that presides on Abbaras. The head of the Senate (the head of state) is the Chancellor. The chancellor essentially acts like the Speaker of the House, not the president. They preside over senate meetings to keep order. Legislatively, the Chancellor has no higher power than any other senator. Their vote is the same as any other vote, and they have no veto power. The chancellor is the head of the Saffryan court system, and acts like a supreme court justice. They are the highest court in the land, though they cannot condemn someone to death without senate approval. Because there is no check and balance system in the Saffryan government, the requirement for senate voting to pass a law is much higher. 85% of the senate needs to vote for any bill. Each colony has its own colonial senate as well, consisting of a varying number of members. Colonies are headed by Satraps, governors or sorts who are subordinate to the Chancellor. Both the Satraps and the Chancellor are not voted in by the people, but by their respective senate. Satraps have a term of five years, whereas Chancellors have a term of nine years.

Something else I should mention here is the Abbaras Trust, a treaty and alliance formed between the Lumien Consulate and the Safferian Republic. The treaty is upheld strongly in both empires by both races. It states the following;
-Lumien naval ships must defend Saffryan ships if attacked, and vice versa (Saffryan ships must also protect Lumien ships)
-Saffryan nanobots cannot be programmed to target Lumien DNA
-The Lumien Colonial Navy must protect Saffryan planets.
-One party must declare war on any nation that declares war on the other party, and vice versa.
-Both parties must give the other government a 30% discount on trade wares, private companies affiliated with the government of either party a 15% discount, and private companies not affiliated with the government a 5-10% discount.
-Neither race can use promises of economic prosperity or threat of force to change the outcome of either race's government meetings.
-Lumien ships must protect Saffryan trading ships in Lumien territory, and vice versa.
-Any new technology discovered from foreign empires must be shared between the two races.
-All citizens of one race must be given citizenship in the other race.
In the one-hundred-fifty years that the Abbaras pact has been in existence, none of these rules have been broken. Any citizen of
either nation that breaks one of these rules (or any ship captain) is convicted of treason, which, of course, is punishable by death.

Strategies/Tactics: The Saffryan Battle Strategy:
Step 1: Hit it with a laser
Step 2: Pour nanobots on it
Step 3: Rinse and repeat

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Empire Entering Empty Re: Empire Entering

Post by Zaroas Thu Apr 17, 2014 11:09 am

I told you this on the chatbox, Maxx, but again, you have my approval for this race. With that said, it's finally done.

Empire Name: The Eldraunn Architects

Creator: Zaroas

Species Name: Eldraunn, both singular and plural.

Homeworld: The homeworld of the Eldraunn is in a distant galaxy, at the center of their expansive and influential empire. Its properties and actual location are shrouded (purposefully) in mystery, but the Eldraunn refer to it as "Evetae." This may, however, be a false moniker to lead any other races astray from finding it.

Size: Due to the nature of their government, the actual size of the Eldraunn civilization is unknown. The territory officially recognized by the Originators is relatively large, however - The empire spans approximately half of their original galaxy and smaller sections in two other galaxies. However, their influence and reach is very disproportionate to this, being much larger. In addition, due to their advanced technology and unique biology, they are able to inhabit an area more densely than other organic species.

Biology: The Eldraunn are humanoid, standing at about 9-10 feet tall on average. Relative to other races of similar size, such as the Krathunians, the Eldraunn have a slim build, but their muscle tissue is much more dense, though they are weaker than Krathunians. They have six limbs; four arms and two digitigrade legs. Each hand has three fingers and a thumb, while each foot has three toes. All of these have talon-like extensions. Eldraunn are an amphibious race, with smooth skin similar to that of a frog that can range in coloring from a light blue to white to a cool grey. However, their skin is much less sensitive than Earth amphibians, requiring less water and being much tougher. One of the more peculiar aspects of the Eldraunn is their face. The face of each is flat, with four eyes and no visible mouth. The first pair of eyes is adjacent to the center of the face and the second pair is slightly below the first. The eyes have a slight glow to them, ranging greatly in color. Each Eldraunn has fin-like spines running down the spine, back of forearms, and legs. The prominence of these varies based off the individual.

The inner workings of the Eldraunn are also interesting. They have a more evolved nervous system, with a vigorous cellular regeneration system. This allows them to naturally live longer than other species, about 600-700 years. In addition, as an Eldraunn gets older, his/her mental capacity grows at a rapid rate. Thus, the elders are usually the wisest and most intelligent, though nurture aspects to each individual can alter this. In order to eat, the Eldraunn do not use a mouth like organ. Instead, in nature nutrients and energy is absorbed from the surrounding area with photoplast-like cells in the skin and a highly evolved pore system. This became a nuisance outside of their homeworld, and as a result modern Eldraunn have nutrients and "food" constantly injected into them by augmented machinery. The minds of each Eldraunn weigh logical needs and reasoning much more than morals, and the latter is further subjugated by use of drugs. This is so each Eldraunn can contribute to their society in a manner that is not overly irrational.

Besides this, not much is known of the Eldraunn biology. Despite the seemingly normal structuring seen here, many reasonings and workings of their bodies are seen as very strange, and it has been hypothesized that the Eldraunn are a sort of Eldtritch Abomination. Nothing as been proven, however.

Religion: The Eldraunn do not follow any specific religion in general, although depending on the conglomerate they hail from. However, there are several philosophies and beliefs shared throughout - variations of "knowledge is power," are specifically prevalent. They seem to believe that one can, with age and knowledge, "transcend" this realm of existence. This is not dissimilar to the Krathunian Pact of Stone religion, though the latter deals specifically with technological advancements. They also believe themselves to be the caretakers of the universe, guiding other life along a path that they find fitting. This is likely expressed by calling themselves "Architects."

History: The history of the Eldraunn Architects is shrouded in mystery, likely due to the hierarchical government not wanting any other species to exploit this knowledge. What is known, however, is the following -

The Eldraunn were fortunate in that they developed FTL and warp technology in the wake of an enormous galactic war that left most of their galaxy devoid of civilizations. Because of this the Architects were able to quickly expand to a large size, and find technology left behind by previous empires. The already rapidly advancing technology of the Architects leaped to the point that many races of Ravena cannot comprehend its workings. The Architects were able to surge forward with expansion, eventually encompassing about half of their original galaxy. After subjugating most of the other sentient species and exhausting much resources, they began to spread to other galaxies, one of these being Ravena approximately 60,000 years from present events. These events are redacted due to spoilers, however. I will expand on the history in the future, but due to the current place in the story I will leave most of this blank.

Culture: The Eldraunn dedicate much of their time to the increase of their knowledge, as it is extremely important to their culture. They may use any method of this - Schools, while required for all Eldraunn up to the age of 20, are open to all individuals regardless of age, and it is encouraged for adults to attend. Due to the nature of their biology, elders are highly respected and are very often government officials. All Eldraunn, regardless of gender, wear long, flowing and intricate robes. With rank, armoring is added to the robes as per tradition and they progressively get more complex.

Eldraunn, though rather xenophobic, are nonetheless social creatures. Despite this there is no family structure. Typically, after two Eldraunn mate, resulting in approximately 5 eggs, or 5 children, the juveniles are sent off to academies and government sanctioned social centers to learn the ways of their people without the possible contradictory ideals of parents getting in the way. Eldraunn society generally has freedoms and rights for its citizens but it is also regulated to prevent uprisings and information leakage.

Military: While most Eldraunn do not join the military, it is viewed as a necessary implement and extension of the government's power. An infamous and major component of the military forces is the technology implemented. Eldraunn use rather unconventional weaponry on foot and in the void. One peculiar example is the usage of dust-like matter than foot soldiers and ships can use to create walls, projectiles, and more, though there is a limited source. The Eldraunn may also use warp technology against an enemy to greatly distort an object and teleportation for increased mobility.

Eldraunn do not use guns or other "brute technologies," as they prefer. Warfare is somewhat of  an art, and taken very seriously. Each soldier is trained to near perfection, and to aid in their numbers, oftentimes mech-like beings referred to as Golems are used. Golems range in size but are generally very powerful in a number of ways on foot. Each Eldraunn, regardless of rank, wears highly advanced armoring with some of the finest energy shielding used on the field. Soldiers prefer to use the dust matter mentioned before.

The real powerhouse of the Eldraunn military is the fleets. Each ship is masterfully and artfully crafted, though not all are unique. Unlike foot soldiers they often utilize directed energy weaponry as well as the same dust matter, though in much higher qualities. The fleets are enormous, and though only a small portion has been allocated for Ravena, considering the technological advantages, it is a force to be reckoned with.

Government: The Eldraunn government is an interesting being. The Architects themselves are divided into several different nations. Each nation is ruled by a hierarchy of several beings. The first of these is the Progenitor Council, a council of the eldest Eldraunn in that nation. Due to their biology, these are often the wisest individuals, and the most experienced. The Progenitors occasionally choose several candidates for the positions higher than them. These candidates are younger than the Progenitors and are chosen based off of intellectual and leadership potential in the future. Those chosen are candidates in a vote, which the Progenitors and the citizens of that nation participate in. The winner, the highest official in that nation, is called the Originator. The next 4 runner-ups are named the Ascendants, and serve in between the Progenitors and the Originator. Each Originator, in turn, forms a central Eldraunn council to govern the collective Architects. Thus, the Eldraunn government is somewhat of a democratic republic geronto-geniocratic confederacy, if that makes sense.

Strategies/Tactics:
I don’t want to give away spoilers, heh. In space, the Eldraunn take advantage of their highly powerful technology, and prefer not to use brutal force when in battle - They believe that one’s greatest strength is their intellect, and strategy is highly prized. On the ground, soldiers work in tandem with golems to perform precision strikes against an enemy that are highly strategic.There are some others, but that would be giving away the future plot.


Last edited by Zaroas on Thu Apr 17, 2014 11:20 am; edited 1 time in total
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Empire Entering Empty Re: Empire Entering

Post by Canis_dirus Thu Apr 17, 2014 11:11 am

EMPIRE NAME: Nuclean Ecumene

CREATOR: Canis_dirus

SPECIES NAME: Castor Sapiens –an ancestor of the modern beaver that achieved sentience

HOMEWORLD: Originally Earth, moved to Nuclea. Nuclea can be described as a geological paradise, with towering mountain ranges, deserts, forests, and a large ocean. There is a single supercontinent surrounded by ocean. Most of the continent is covered by forest, and near the equator is a large desert which is surrounded on all sides by tall mountains. Nuclea much larger than Earth, which results in it having a gravitational pull of 10.12 (Earth is 1). In addition to the high gravity, Nuclea is also known for having an uncanny large amount of metal in the crust.

SIZE: the Nuclean Ecumene covers about five galaxies in their home universe

*Due to sending a colonization force into Ravena, the Nucleans would start with a smaller colonization force of 20 star systems. Their capital is Asteri Prime.

BIOLOGY: The Nucleans have brown fur and typically stand on their hind legs in an upright position, although they can resort to four legs. They grow to between 5.5 and 7 feet tall. Their hands are larger compared to their body with more pronounced fingers. Their feet are smaller compared to their body and the webbing between their toes is reduced. They have adapted to the high gravity of Nuclea (10.12 g), which makes them strong compared to other species. Apart from their ability to create and use tools and their relatively high strength compared to other species, Nucleans lack natural means of attack and self-defense apart from biting.

RELIGION: Nothing major

HISTORY: The Nuclean civilization first arose on Earth in 64,997,986 BC. They developed a small but thriving civilization. When they had reached the equivalent of the modern age of humans, they became aware of the imminent asteroid that would eventually become known as the K-Pg Extinction event. Knowing that there was little they could do to stop such a disaster, and calculating that Earth would not be habitable again for a significant amount of time, they began preparations to leave Earth. A week before the asteroid stuck, the Nuclean ships lifted off, never to return.
They spent years roaming the cosmos, searching for a habitable planet, finally finding one. After settling on it, they began the work of rebuilding their civilization, although their efforts were hampered by several civil wars. Many years passed, and they succeeded in colonizing other planets in neighboring systems using sleeper ships, as well as completely hollowing out their planet and filling it with city.
Eventually it was decided that they should began long range exploration of the surrounding space, and through this they joined the galactic community. However, this brought on new problems in the form of a powerful biomechanical civilization that they would menace them for almost one hundred years.


CULTURE: Nuclean culture is known for an emphasis on learning, innovation, efficiency, hard work, and beauty. From a very young age, students are taught to think outside the box and study hard. Math and science are emphasized as well. They do have a particular fascination with studying space, which is reflected in their spacecraft names.
Their exterior architecture and vehicle design will usually tend to incorporate smooth flowing lines with a somewhat organic feel, while the inside is an ultramodern-futuristic look.
For entertainment, they enjoy a wide range of activities from art to sports to virtual reality games. The only real limiter on what can be done aside from cost is that it cannot harm someone or their possessions. Their music varies widely, although more electronic sounding music is common.
Nucleans are by nature more peaceful and defensive than aggressive, and will therefore default to trying to establish favorable relations with other civilizations.

MILITARY: The Nuclean military is primarily composed of the army and navy. The army is responsible for all surface vehicles and surface warfare, and infantry is provided by the marines, which are a subdivision of the navy. The navy is responsible for all spacecraft and space engagements. Personnel in all branches are supplied by a mix of volunteers, clones, and androids.
The Nuclean Ecumene primarily uses plasma weaponry, pulsed particle beam weapons, advanced railgun warhead launchers, and powerful missiles.
Lance missile: carries an antimatter warhead (usually 1 kiloton).
Particle bolt cannon/turret: fires a pulsed particle beam, doing damage to a target via heat and kinetic energy, explosively vaporizing material upon impact.
Energy projector: fires a highly concentrated continuous particle beam at a target.
Plasma torpedo launcher: fires a blob of super-hot plasma at a target which is held together and guided to a target using a modified physi-beam generator. Plasma torpedo velocities can peak at 0.5c.
Railbeam gun (ground): a railbeam gun fires a projectile inside of a high powered laser. The projectile travels at 0.1c , which is approximately equivalent to a 1 kiloton bomb's worth of kinetic energy.
Physi-beam: a gravitational force field arranged into a beam, which can be used to move objects. They are especially useful for capturing ships and for moving objects such as asteroids. In addition to their weapons, all Nuclean vehicles are equipped with very powerful shielding, which can deflect energy and kinetic impacts alike. This shielding is also backed up by heavy armor which is composed of a hypercompressed alloy mixed with neutronium (which makes it rather inert). Their communications are impossible to intercept due to their use of quantum entanglement communication (known as the ansible).
All military personnel are equipped with a set of powerarmor. This powerarmor contains a shield, powerful sensor suite, and jetpack/surface adhesion system. It can function as a space suit, can perform some first aid, and is equipped with a virtual intelligence to compliment the user. It also contains a small matterconverter system as well as several blades and built in weapons. The suit multiplies the user’s strength tenfold and allows them to run much faster.

GOVERNMENT: Socialist autocracy
The Ecumene is ruled with absolute authority by the Fuur. Below him are the Minister of Affairs and the Supreme Commander of the military.
The Ecumene is divided into ten sectors per galaxy, each of which are headed by an Overseer. In each sector are the individual planets, each with a planetary governor. Each planet in turn is divided into provinces, which have a council to make local laws.
Apart from some overarching laws and regulations, most legislation is done on more of the planetary and sector levels to allow citizens more freedom. Most laws tend to be somewhat harsh but fair, and therefore there tends to be a higher happiness among the population and a lower crime rate.

STRATEGIES/TACTICS: Nuclean primary military strategy is that of deterrence. Since they are normally more peaceful by nature, they have decided that if they deter an enemy from attacking them they win a conflict before it starts.
If the need to fight arises, they rely on their superior speed and scale to thwart an enemy with the idea of quality over quantity. Using their FTL engine (the reality drive), they will jump around a battlefield confusing the enemy and attacking weak points with guns a blazing. They will also utilize their usually superior scale to negate an enemy’s firepower. They will not usually bother with boarding actions since capital ships are usually too big to board effectively, but rather will blast enemy vessels to pieces and then feed the pieces through their matterconverter, providing them with fuel, resources, and guaranteeing that they enemy is completely taken care of since no creature can survive being broken down on an atomic level.
Nucleans main proficiency is using their navy, which will usually guarantee that they always have the heavy firepower they need. When this is out of the question they will utilize their army, which is still a force to be reckoned with.

LIMITATIONS: Anatomically, Nucleans are normal sized and have no natural defense apart from biting. They cannot survive the vacuum or hostile environments unaided either nor do they have any resistance to weaponry. Their shielding cannot block trans-dimensional weapons or teleportation (such as slipspace teleportation and drive missiles). They do not and will not use chemical or biological weapons.
----------------------------------------------------------------------------------------------------------------

Aside from the empire entry, I do like to 3D model and if anyone wants me to model vehicles for them, especially spacecraft, let me know.
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Empire Entering Empty Re: Empire Entering

Post by Darkel Thu Apr 17, 2014 11:26 am

Thank you for considering RG. But I am afraid that this sheet is declined. This is for a number of reasons.

Firstly, we don't use earth in RG, as our story takes places in Ravena. Secondly, these things are way too overpowered. Having five galaxies under their command is for one, waaaay too OP and a little unrealistic.

If you'd like to try again, feel free in doing so. Try reading through some of our own race sheets, like Zaroas's Eldraunn above can give you great tips. Thank you.
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Post by Canis_dirus Thu Apr 17, 2014 11:33 am

Well I noted in the size section that I would like to enter my empire as kind of a colonization force with 20 star systems, coming from a wormhole from their original location so they are more or less cut off from the main empire
They would basically be rebuilding Nuclean Ecumene over again in a new galaxy far, far away.
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Post by Vara Lord Thu Apr 17, 2014 5:47 pm

I take it you're new here. Welcome to RG!
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Post by Canis_dirus Thu Apr 17, 2014 8:23 pm

Thank you tonysaur. Yes I am new here, although I am familiar with some of the people here.
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Post by Canis_dirus Fri Apr 18, 2014 4:21 pm

(Sorry about the double post) Here's a reworked version for you Whoster

EMPIRE NAME: Nuclean Ecumene

CREATOR: Canis_dirus

SPECIES NAME: Nuclean

HOMEWORLD: Originally Dunia, moved to Nuclea. Nuclea can be described as a geological paradise, with towering mountain ranges, deserts, forests, and a large ocean. There is a single supercontinent surrounded by ocean. Most of the continent is covered by forest, and near the equator is a large desert which is surrounded on all sides by tall mountains. Nuclea much larger than Earth, which results in it having a gravitational pull of 10.12 (Earth is 1). In addition to the high gravity, Nuclea is also known for having an uncanny large amount of metal in the crust.

SIZE: the Nuclean Ecumene covers about five galaxies in their home universe

*Due to sending a colonization force into Ravena through a one way wormhole, the Nucleans would start with a smaller colonization force of 20 star systems. Their capital is Asteri Prime.

BIOLOGY: The Nucleans are vaguely theropodian creatures, usually reaching between 5.5 and 7 feet tall. Their heads look similar to a dinosaur’s that has been flattened, giving a more anthropoid appearance, and their eyes are more forward facing. They have digitigrade legs, and each foot has 3 toes, two forward and one back. Their eyes are normally black and the irises can be gold, grey, green, and brown. They have adapted to the high gravity of Nuclea (10.12 g), which makes them strong compared to other species. Apart from their ability to create and use tools and their relatively high strength compared to other species, Nucleans lack natural means of attack and self-defense apart from biting.

RELIGION: Nothing major

HISTORY: The Nuclean civilization first arose on the planet Dunia in slightly over 56,002,000 years ago. They developed a small but thriving civilization, however they were plagued by several natural disasters which severely damage their infrastructure. On top of this, they became aware of a massive asteroid on a collision course with their planet. Knowing that there was little they could do to stop such a disaster, and calculating that Dunia would not be habitable again for a significant amount of time, they began preparations to leave. A week before the asteroid stuck, the Nuclean ships lifted off, never to return.
They spent years roaming the cosmos, searching for a habitable planet, finally finding one. After settling on it, they began the work of rebuilding their civilization, although their efforts were hampered by several civil wars. Many years passed, and they succeeded in colonizing other planets in neighboring systems using sleeper ships, as well as completely hollowing out their planet and filling it with city.
Eventually it was decided that they should began long range exploration of the surrounding space, and through this they joined the galactic community. However, this brought on new problems in the form of a powerful biomechanical civilization that they would menace them for almost one hundred years.

CULTURE: Nuclean culture is known for an emphasis on learning, innovation, efficiency, hard work, and beauty. From a very young age, students are taught to think outside the box and study hard. Math and science are emphasized as well. They do have a particular fascination with studying space, which is reflected in their spacecraft names.
Their exterior architecture and vehicle design will usually tend to incorporate smooth flowing lines with a somewhat organic feel, while the inside is an ultramodern-futuristic look.
For entertainment, they enjoy a wide range of activities from art to sports to virtual reality games. The only real limiter on what can be done aside from cost is that it cannot harm someone or their possessions. Their music varies widely, although more electronic sounding music is common.
Nucleans are by nature more peaceful and defensive than aggressive, and will therefore default to trying to establish favorable relations with other civilizations.

MILITARY: The Nuclean military is primarily composed of the army and navy. The army is responsible for all surface vehicles and surface warfare, and infantry is provided by the marines, which are a subdivision of the navy. The navy is responsible for all spacecraft and space engagements. Personnel in all branches are supplied by a mix of volunteers, clones, and androids.
The Nuclean Ecumene primarily uses plasma weaponry, pulsed particle beam weapons, advanced railgun warhead launchers, and powerful missiles.
Lance missile: carries an antimatter warhead (usually 1 kiloton).
Particle bolt cannon/turret: fires a pulsed particle beam, doing damage to a target via heat and kinetic energy, explosively vaporizing material upon impact.
Energy projector: fires a highly concentrated continuous particle beam at a target.
Plasma torpedo launcher: fires a blob of super-hot plasma at a target which is held together and guided to a target using a modified physi-beam generator. Plasma torpedo velocities can peak at 0.5c.
Railbeam gun (ground): a railbeam gun fires a projectile inside of a high powered laser. The projectile travels at 0.1c , which is approximately equivalent to a 1 kiloton bomb's worth of kinetic energy.
Physi-beam: a gravitational force field arranged into a beam, which can be used to move objects. They are especially useful for capturing ships and for moving objects such as asteroids. In addition to their weapons, all Nuclean vehicles are equipped with very powerful shielding, which can deflect energy and kinetic impacts alike. This shielding is also backed up by heavy armor which is composed of a hypercompressed alloy mixed with neutronium (which makes it rather inert). Their communications are impossible to intercept due to their use of quantum entanglement communication (known as the ansible).
All military personnel are equipped with a set of powerarmor. This powerarmor contains a shield, powerful sensor suite, and jetpack/surface adhesion system. It can function as a space suit, can perform some first aid, and is equipped with a virtual intelligence to compliment the user. It also contains a small matterconverter system as well as several blades and built in weapons. The suit multiplies the user’s strength tenfold and allows them to run much faster.

GOVERNMENT: Socialist autocracy
The Ecumene is ruled with absolute authority by the Fuur. Below him are the Minister of Affairs and the Supreme Commander of the military.
The Ecumene is divided into ten sectors per galaxy, each of which are headed by an Overseer. In each sector are the individual planets, each with a planetary governor. Each planet in turn is divided into provinces, which have a council to make local laws.
Apart from some overarching laws and regulations, most legislation is done on more of the planetary and sector levels to allow citizens more freedom. Most laws tend to be somewhat harsh but fair, and therefore there tends to be a higher happiness among the population and a lower crime rate.

STRATEGIES/TACTICS: Nuclean primary military strategy is that of deterrence. Since they are normally more peaceful by nature, they have decided that if they deter an enemy from attacking them they win a conflict before it starts.
If the need to fight arises, they rely on their superior speed and scale to thwart an enemy with the idea of quality over quantity. Using their FTL engine (the reality drive), they will jump around a battlefield confusing the enemy and attacking weak points with guns a blazing. They will also utilize their usually superior scale to negate an enemy’s firepower. They will not usually bother with boarding actions since capital ships are usually too big to board effectively, but rather will blast enemy vessels to pieces and then feed the pieces through their matterconverter, providing them with fuel, resources, and guaranteeing that they enemy is completely taken care of since no creature can survive being broken down on an atomic level.
Nucleans main proficiency is using their navy, which will usually guarantee that they always have the heavy firepower they need. When this is out of the question they will utilize their army, which is still a force to be reckoned with.

LIMITATIONS: Anatomically, Nucleans are normal sized and have no natural defense apart from biting. They cannot survive the vacuum or hostile environments unaided either nor do they have any resistance to weaponry. They use conventional weaponry which can be blocked by sufficient armor and/or shielding. Their shielding cannot block trans-dimensional weapons or teleportation (such as slipspace teleportation and drive missiles). They do not and will not use chemical or biological weapons.
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Empire Entering Empty Re: Empire Entering

Post by Luxembourgish Tue Apr 22, 2014 4:29 pm

I present the Vassal of the Kongaa, an empire  which could definitely be used for comic relief, but also actually has a role in the story.
This still has some things that I would like to edit, so there will be changes int he future.

Empire Name: Vassal of the Kongaa

Creator: ThePrussianCompy

Species Name: Etreyos Etreyos Taiang (Commonly shortened to Taiang)

Homeworld: Ekkerak

Size: A relatively small empire, the Vassal of the Kongaa spans just three solar systems: Os, Dos, and Sos. The Taiang inhabit six planets. The list from highest to lowest population: Ekkerak, Diir, Osdus, Karumm, Daal, and Kaonosta.

Biology: Taiangs are long, snakelike beings, slightly dinosaur-like. The head is roughly in the shape of a bird's beak, though very thin. Taiangs have no eyes, but instead have light-sensitive patches of skin on their faces. They're only able to see in grayscale, unfortunately, due to this.

The neck is very long, about three feet. However, it's always "folded" in a C shape, shortening the height of your average Taiang somewhat. Speaking of height, Taiangs measure five feet at the shoulder.
The chest is rather strange, in that all of its bones are hollow and somewhat weak. The organs inside are tightly packed, making for a second "barrier" to protect the heart. The arms are also wings, but it's hard to tell at a glance.

The Taiang have seven fingers, four of which are for supporting the wing membrane (not unlike Pterosaurs), and the other three for grasping. The wingspan of your average Taiang is an impressive fourteen feet, including the longest wing finger. The arms themselves are only three feet, whereas the longest wing finger is eleven feet. The wing fingers are folded up against the arms when not in use, making long crests on the arms, much taller than the body itself.

The stomach is much thinner than the heavily muscled chest, which contains 80% of the organs. The stomach area is primarily used for extra wing muscles and digestion.
The legs have two joints, not unlike Vil-Nolwikkans. It is clear that these legs are made for sprinting, either during liftoffs or otherwise. The feet have seven toes; five toes on the front, for running, and two toes carried above the ground used for battles.
The tail is some five feet long, used purely for support in flight. It also carries feather-like structures, colored according to the skin color of that particular Taiang.
The skin is usually very colorful, ranging from dark shades of blue to yellow to red to green to purple to black. It is also very rough and scaly (though no Taiang is really covered in scales).
Taiang have no gender; reproduction is done asexually.
The brain of a Taiang is not as complex as many others’ while the brain does its job, a Taiang’s logic is limited. They are not incredibly smart, but smart enough to create a civilization without too much help from the Kongaa.

Religion: The Vassal’s official religion is “Utakongaa,” in which the Taiang worship a god known as none other than the Kongaa. Ninety percent of the citizens of the Vassal worship the Kongaa… zealously.
Coincidentally, the Nolwikkian word for Archlord is “Kongaa.”

History: The Vassal’s history is very unclear; much of what its citizens are told is lies.  Taiang history books are filled with stories about needless wars and death, actually too much to bother listing.

The wars were supposedly stopped by an occurrence dubbed “The Purge,” where the Kongaa descended from the heavens gracefully. The Kongaa told the warring Taiang to work together, and not fight against each other, but all that is evil. The Taiang, being the gullible beings that they are, believed all of it.

What really happened is a lot stranger. Unbeknownst to any Taiang, including the leaders of the Vassal, is that the Eretreyos Eretreyos Taiang means, in Nolwikkian, "One Hundredth Experiment."
The Taiang were created in 50,012, when the magic of genetic engineering was just being discovered by Nolwikkans (This was before the Vil-Nolwikkan Greater Dominion was formed, mind you). A rather ambitious project began, in order to create a new artificially engineered species. After many decades, something came from it: "Cintos Os Taiang," the Fifty-first experiment. It looked vaguely like a Taiang, and the scientists were pleased. The  C'os Signalatos Taiang (the ninety-eighth experiment) was dropped off on a nearby planet known as Ekkerak, and were left alone (except for the times when they were edited by scientists, "upgraded" into the C'os C'os Taiang and the Eretreyos Eretreyos Taiang).

About a thousand years later, on 51,687 (with much help from the "Kongaa"), the Taiang were space faring and beginning to colonize the universe. The "Kongaa" is very interested in having them assist him in cleansing the universe...

Culture: Taiang are actually quite peaceful for an empire created by the Vil-Nolwikkans. They are friendly to other alien species and love tourists (the only "tourists" they get are Vil-Nolwikkan scientists).
Taiang are carnivores, so of course they eat flesh. They usually eat said flesh about once every two days. They usually don’t drink water, unless they’re incredibly dehydrated; they usually get their daily dose of water from their food.
Taiang clothing is usually woven from tree-like plants, kind of like what you’d expect on a woven basket.
They are big fans of Nolwikkan music (being a mindless proxy empire).

Military: The Military of the Vassal Is quite small; of the nine billion Taiang in the entire nation, There is only 500,000 in the entire military. However, this military is quite volatile.

Most soldiers are capable of flight, save for the Taiang version of Dark Barbarians (The Nolwikkans shared much of their battle weapons and strategies with their creations). Any Vehicles, save for space and water vehicles, seem to be rendered obsolete by the unorganized mass that is a Taiang army. Of course, their armor can’t protect them from a tank shell.
Simply said, The Military of the Vassal is incredibly weak and the Archlord considers it a shame.

Government: The Vassal of the Kongaa is a theocracy. Instead of being led by a king, queen, or emperor, they are led by a “Messiah.” The Messiah is apparently chosen by the Kongaa. The message is apparently received by assistants of the Messiah, Prophets, who sit around a shrine and await word from the Kongaa. In reality, they decide it themselves. They’re part of the few atheistic Taiang, who really know what’s happening.

Strategies/Tactics: Still rather inexperienced in battle, an average Taiang army is an unorganized writhing mass of warriors, who then run into battle and kill anything that looks like an enemy. It was highly successful in battle against other Taiang, but definitely not useful against any others.
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Post by Canis_dirus Tue Apr 22, 2014 5:05 pm

EMPIRE NAME: Eirian Empire

CREATOR: Canis_dirus

SPECIES NAME: Eirian

HOMEWORLD: Eiria Prime

SIZE: 20 star systems, with approximately 160 billion citizens

BIOLOGY: Eirians are vaguely theropodian creatures, usually reaching between 6 and 7 feet tall. Their heads look similar to a dinosaur’s that has been flattened, giving a more anthropoid appearance, and their eyes are more forward facing. They have digitigrade legs, and each foot has 3 toes, two forward and one back. Their eyes are normally black and the irises can be gold, grey, green, and brown. They are conditioned to the high gravity of Eiria Prime (10.12 g), which makes them strong compared to other species. Apart from their ability to create and use tools and their relatively high strength compared to other species, Eirians lack natural means of attack and self-defense apart from biting.

RELIGION: They are very secular. The closest they have to a religion is that they believe that fortune will frown upon those who do not abide by their code of honor.

HISTORY: Eirians originally came to be on the planet Eiria Prime six thousand years ago. They quickly built a thriving civilization. Being somewhat aggressive by nature, they fought multiple wars, and remained splintered into nation states for most of their history. Around one thousand years ago, they unified under a single government and began to spread to the stars. In a neighboring system they encountered another civilization, the Erramos, who they fell into conflict with and managed to destroy completely. This gave them new resolve, and they continued to spread their empire.

CULTURE: The Eirian culture is militaristic, with emphasis also placed on efficiency and hard work. Their aggressive nature has also meant that their technology moves forward at a rapid pace so that they may further their interests with ease.
Architecture is solid, with a mix between medieval and futuristic. Their vessels are solid and utilitarian, and warships are designed to look imposing. Their interior design is minimalistic and spartan. They have a wide range of music, with a tendency towards a thick heavy sound. For entertainment they do anything from sports to virtual reality games, the biggest limitation being that they can’t injure other people or damage their property without their consent.

MILITARY: The Eirian military is primarily composed of the navy and the army. The army is responsible for all aspects of surface warfare, and the navy is responsible for all space warfare. Infantry is provided by the marines, which are a sub sect of the navy. Personnel are provided by volunteers as well as clones. Their navy fields 1,000 warships and at any one time at least five percent of their total population is in the military.
The Eirian military primarily uses particle beam weapons, railguns, and powerful missiles. They currently field 1,000 warships. In addition to their weapons, the Eirians utilize powerful shielding which can deflect energy and kinetic impacts alike. Behind their shielding lies very strong armor composed of a hyper-compressed alloy mixed with neutronium (this makes it rather inert). Their communications are impossible to intercept due to their use of quantum entanglement communication (known as the ansible).
All military personnel are equipped with a set of powerarmor. This powerarmor contains a shield, powerful sensor suite, and jetpack/surface adhesion system. It can function as a space suit, can perform some first aid, and is equipped with a virtual intelligence to compliment the user. It also contains a small matterconverter system as well as several blades and built in weapons. The suit multiplies the user’s strength fivefold and allows them to run much faster.

GOVERNMENT: Socialistic Autocracy
The empire is ruled with absolute authority by the Emperor. Below him is the Advisor and Supreme Commander of the military. Each star system is overseen by an Overseer. Each planet is divided into 24 districts, each with a governor.
Each leader in the empire’s chain of command is expected to follow a set of protocols. In addition, each star system is expected to send a percentage of raw material to the government to sustain building operations, as well as maintain a certain number of reserve personnel for the military. Apart from this, they are free to do as they see fit.

STRATEGIES/TACTICS: Eirian primary military strategy relies on their superior speed (25 percent faster FTL) and scale to thwart an enemy with the idea of quality over quantity. Using their FTL engine (hyperdrive), they will jump around a battlefield, confusing the enemy and attacking weak points with guns a blazing. They will also utilize their usually superior scale to negate an enemy’s firepower. They will not usually bother with boarding actions since capital ships are usually too big to board effectively, but rather will blast enemy vessels to pieces and then feed the pieces through their matterconverter, providing them with fuel, resources, and guaranteeing that they enemy is completely taken care of since no creature can survive being broken down on an atomic level.
The Eirian’s main proficiency is using their navy, which will usually guarantee that they always have the heavy firepower they need. When this is out of the question they will utilize their army, which is still a force to be reckoned with.

LIMITATIONS: Anatomically, Eirians are normal sized and have no natural defense apart from biting. They cannot survive the vacuum or hostile environments unaided either nor do they have any resistance to weaponry. Their shielding cannot block trans-dimensional weapons or teleportation (such as slipspace teleportation and drive missiles).
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Empire Entering Empty Re: Empire Entering

Post by Vara Lord Fri May 16, 2014 5:23 pm

Empire Name: Krystiran Collective

Creator: Tonysaur

Species name: Krystiran

Homeworld: Original homeworld unknown. These creatures are from a different dimension.

Size: Several hundred systems have been adapted to their needs.

Biology: Krystiran typically walk with a hunched posture, and are about six feet in height in this stance. They are insect-like in general form. They have four limbs, and an exoskeletal appearance; it is unclear if this is armor, or their natural skin. They have three-fingers on each hand, and three toes on each foot. They are spiked on their backs, and have two pairs of flagella-like extensions protruding backwards from their heads. Krystiran do not have an organic biology, but rather are crystal-based. They are immune to all viruses and diseases that affect organic life forms, including Karthla virus. They do not feed directly, bu rather absorb all they need from special masks that supply them with energy and what they need to function. These need to be replenished if depleted. However, a Krystiran can function for three days without its mask. Krystiran are unable to tolerate temperatures over 50 degrees Fahrenheit; they function best at around 10 to thirty degrees Fahrenheit. They are also vulnerable to water, and anything acidic, since these things dissolve their bodies. They are unaffected by electric shock, and are very resilient to mechanical damage; it can take up to five shots with a standard plasma rifle to bring one down. The quickest way to kill one is by cutting off its head.

History: The origins of the Krystiran are shrouded in mystery; however, the most plausible hypothesis is that they are an artificial form of life. They were created by a scientist of a race that had a crystal-based technology, who wanted to also create a slave race of crystal-based life forms. However, he came to be fascinated by his creations, eventually coming to regard them as superior to other life forms. This idea soon became ingrained in the mentality of his creations, and they quickly turned against their creator, and destroyed his race. Taking as their own the advanced crystal-based technology of their creator’s race, they went on a campaign of conquest within their galaxy, and soon subjugated it, all but driving every other race to extinction.

After a great deal of time had passed, the Krystiran soon discovered the existence of the dimension in which the galaxy of Ravena was found, and sought a means to get there. To this effect, they began to build a giant machine that could penetrate the barrier between dimensions. The machine was all but complete, lacking only a power source, when suddenly, an explosion occurred, and a ship appeared out of nowhere within the machine. The ship began to drain energy away from everything, its power amplified somehow by the machine the Krystiran had built. The Krystiran attacked the ship, but found it difficult to get through, due to the power being drained away from any ships that went near the machine. After about four decades, they finally got through and destroyed the weapon, along the aliens, who called themselves Mondarians, within the ship, although one of them escaped. However, the damage had been done; the galaxy the Krystiran lived in had been all but ruined by the weapon, and only tithe of the Krystiran’s former strength remained (but still a force to be reckoned with). The Krystiran decided then to make the new dimension their home, and used the power source salvaged from the Mondarian ship to activate the machine they made, creating a portal to Ravena through which they brought all that was left of their forces and civilization.

Culture: Krystiran seem to have very little of what would be understood as culture by most races. Their daily life and mode of operation strike many as being rather machine-like, dominated by such things as maintenance duties, not to mention nutrient production and whatever military endeavors they may be taking part in. They do not seem to have any obvious art forms, and it’s even uncertain whether they wear clothing, or if they only possess and exoskeleton. All Krystiran wear a mask that feeds them (as mentioned above) that also seems to be equipped with quite sophisticated scanning technology, almost on par with one of their spaceships, albeit with a far shorter range. This mask also links every individual in a telepathic connection, and the position, current schedule, and identity of each Krystiran is carefully maintained and monitored to such a degree that it is all but impossible to try and infiltrate their ranks through disguise.

Military: The Krystiran stand amongst the most powerful and technologically advanced races within Ravena. They typically have three main classes of ships: fighters, about the same size as for most other races; standard cruisers, about four times the size of a standard Krathunian war vessel; massive super ships, about the size of large asteroids, being from two to five miles in miles in diameter that can function as mobile bases of operation. All ships have the appearance of a mass of crystals joined to one middle point. They are propelled by gravitational manipulation of space. Since their technology is crystal-based, it is not affected by EMP waves. The arsenal for Krystiran ships varies according to type: the fighters have a simple, yet fairly strong, cutting beam, and nothing else; the standard cruisers have a wide arsenal including a Gravitational Pulse Cannon, Singularity Missiles that are create small temporary black holes where they hit lasting about one second, Static Power Beams that can bend around and strike a ship from any angle, and all can extend tendrils that can drain power or forcefully download information from a ship; the super ships have all of these things, sometimes on a much more powerful scale, as well as the ability to generate powerful gravitational and magnetic fields, drawing anything metallic towards them. The super ships are also often equipped with climate altering technology, and can also generate powerful force fields that can be pushed outwards to a considerable distance, and also a factory for the generation of troops and war mechs; these weapons are used only when taking over planets. Krystiran scanners are able to detect the bending of space caused by gravity down to the size of microscopic objects, and are able in this fashion to detect even cloaked ships. Krystiran ships seemed to be most heavily affected by super-heated metal projectile such as those used by some Krathunian vessels.

On the ground, the Krystiran tend to utilize foot soldiers, with each carrying a weapon bound to each arm. This has a Gravitational Disrupter Beam that functions as a disintegrator, as well as blades for hand-to-hand combat. If moving through areas with a climate unfriendly to them, the soldiers also wear special climate armor to protect themselves. They also utilizee four-legged mechs armed with Concussive Missiles and powerful Disrupter Beams, essential scaled up versions of those carried by foot soldiers.

Government: Krystiran have a hierarchy based around a series of overseer units of greater magnitude, with higher ranking overseers being responsible for those lower down. All overseers are solely responsible for whatever individuals that are within closest proximity to them. The Collective as a whole is overseen by a super intelligent individual called the Supreme.

Strategies/Tactics: When simply fighting against space ships, only standard cruisers and fighters are ever involved, except in the case of an attack on a super ship. When taking over a planet, a super ship also is brought along. While the standard cruisers engage any resistance, the super ship descends to the planet below, and, upon touching down, begins altering the climate mainly by lowering the temperature and destroying atmospheric water. As it does so, it creates a shield around itself that is pushed farther and farther outwards; simultaneously, workers and troops are dispatched that quickly begin fortifying their position, and preparing the assault. Provided the super ship is not somehow destroyed, once all forces are ready, the Krystiran soldiers then swarm the planet from that point, with some standard ships often going on ahead of the main army to wreak havoc and make the work of the foot soldiers easier.
Vara Lord
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Post by Darkel Fri May 16, 2014 5:26 pm

Lol, the whole concept of a crystal-race was already taken up by me a while ago when I made the Krastylians. But the concept flopped, so the slot is free for you to use. I'll have to read your sheet more in-depth later though. I'm a bit rushed atm.
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Post by Whos Fri May 16, 2014 9:24 pm

I'll be honest and tell you these Krystirans are overpowered. Jorro'kil capital ships, Super Destroyers, are 10.5 (17km) miles. These meteor capital ships are comparatively tiny, so I'm assuming the Krystirans are very adept at making things compact. The tendril attachments could also wreak havoc, though I'm assuming it would be easy to sever them?

They do also share similarities to the Vrentus collective, in that they are telepathically linked, and inorganic, along with the technological advancement level. Right now, I don't think we can accept them.
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Post by Vara Lord Fri May 16, 2014 10:07 pm

Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad 

I actually meant for the ships to be bigger, I didn't know how big the Jorro'kil ships were.

Could you accept them in the future sometime?
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